99-my temperatur-hysterese
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@@ -18,17 +18,17 @@ use constant {
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my @rolls = (
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my @rolls = (
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{ roll => "wohn.rollTerrR", dir=>"W", typ=>"n", temp=>"tempWohn", tempS=>21, win=>"wohn.fenTerr", state=>STATE_IDLE, },
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{ roll => "wohn.rollTerrR", dir=>"W", typ=>"n", temp=>"tempWohn", tempSoll=>21, tempSchalt=>-1, win=>"wohn.fenTerr", state=>STATE_IDLE, },
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{ roll => "wohn.rollTerrL", dir=>"W", typ=>"n", temp=>"tempWohn", tempS=>21, win=>"", state=>STATE_IDLE, },
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{ roll => "wohn.rollTerrL", dir=>"W", typ=>"n", temp=>"tempWohn", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
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{ roll => "wohn.rollSofa", dir=>"S", typ=>"n", temp=>"tempWohn", tempS=>21, win=>"", state=>STATE_IDLE, },
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{ roll => "wohn.rollSofa", dir=>"S", typ=>"n", temp=>"tempWohn", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
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{ roll => "ess.roll", dir=>"S", typ=>"n", temp=>"tempWohn", tempS=>21, win=>"", state=>STATE_IDLE, },
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{ roll => "ess.roll", dir=>"S", typ=>"n", temp=>"tempWohn", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
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{ roll => "kuch.rollBar", dir=>"S", typ=>"n", temp=>"tempKueche", tempS=>21, win=>"", state=>STATE_IDLE, },
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{ roll => "kuch.rollBar", dir=>"S", typ=>"n", temp=>"tempKueche", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
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{ roll => "kuch.rollStr", dir=>"O", typ=>"n", temp=>"tempKueche", tempS=>21, win=>"", state=>STATE_IDLE, },
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{ roll => "kuch.rollStr", dir=>"O", typ=>"n", temp=>"tempKueche", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
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{ roll => "arb.rollTerr", dir=>"W", typ=>"n", temp=>"tempStudio", tempS=>21, win=>"wohn.fenTerr", state=>STATE_IDLE, },
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{ roll => "arb.rollTerr", dir=>"W", typ=>"n", temp=>"tempStudio", tempSoll=>21, tempSchalt=>-1, win=>"wohn.fenTerr", state=>STATE_IDLE, },
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{ roll => "arb.rollWeg", dir=>"S", typ=>"n", temp=>"tempStudio", tempS=>21, win=>"", state=>STATE_IDLE, },
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{ roll => "arb.rollWeg", dir=>"S", typ=>"n", temp=>"tempStudio", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
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{ roll => "bad.roll", dir=>"S", typ=>"n", temp=>"tempBad", tempS=>23, win=>"", state=>STATE_IDLE, },
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{ roll => "bad.roll", dir=>"S", typ=>"n", temp=>"tempBad", tempSoll=>23, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
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{ roll => "schlaf.rollWeg", dir=>"S", typ=>"s", temp=>"tempSchlaf", tempS=>18, win=>"", state=>STATE_IDLE, },
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{ roll => "schlaf.rollWeg", dir=>"S", typ=>"s", temp=>"tempSchlaf", tempSoll=>18, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
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{ roll => "schlaf.rollStr", dir=>"O", typ=>"s", temp=>"tempSchlaf", tempS=>18, win=>"wohn.fenTerr", state=>STATE_IDLE, },
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{ roll => "schlaf.rollStr", dir=>"O", typ=>"s", temp=>"tempSchlaf", tempSoll=>18, tempSchalt=>-1, win=>"wohn.fenTerr", state=>STATE_IDLE, },
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);
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);
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#my %rollStates = (
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#my %rollStates = (
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@@ -269,14 +269,14 @@ sub IsWetterSonneWait($) {
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}
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}
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sub RollCheck() {
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sub RollCheck() {
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# Dbg("RollCheck\n");
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my $temp=20;
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my $temp=20;
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my $r;
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my $r;
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my $i=0;
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my $i=0;
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my $delay=11;
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my $delay=11;
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my $tag=0;
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my $tag=0;
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my $tempOut=ReadingsVal("wetter", "temp_c", 99);
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#my $tempOut=ReadingsVal("wetter", "temp_c", 99);
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my $tempOut=ReadingsVal("naAussen", "temperature", 99);
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my $twil=Value("twil");
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my $twil=Value("twil");
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if ($twil>=3 && $twil<10) { # civil
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if ($twil>=3 && $twil<10) { # civil
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@@ -296,6 +296,7 @@ sub RollCheck() {
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# Nach wechsel von sonne auf !sonne blockert ?
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# Nach wechsel von sonne auf !sonne blockert ?
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my $sonneblock=IsWetterSonneWait($wett);
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my $sonneblock=IsWetterSonneWait($wett);
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Dbg("RollCheck to:$tempOut twil:$twil light:$light wett:$wett sr:$sr block:$sonneblock\n");
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for $r ( @rolls ) {
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for $r ( @rolls ) {
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@@ -311,18 +312,26 @@ sub RollCheck() {
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# Raum zu warm und aussentemp hoch ?
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# Raum zu warm und aussentemp hoch ?
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#$temp=ReadingsVal($r->{temp},"measured-temp", 99);
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#$temp=ReadingsVal($r->{temp},"measured-temp", 99);
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$temp=ReadingsVal($r->{temp},"temperature", 99);
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$temp=ReadingsVal($r->{temp},"temperature", 99);
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if( ($temp>$r->{tempS} && $tempOut>($r->{tempS}-3)) || $temp>($r->{tempS}+2) ) {
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my $tempSoll=$r->{tempSoll};
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$tempH=1;
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my $tempSchalt=$tempSoll;
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}
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my $tempHyst=99;
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if( $temp<$r->{tempS}-1 ) {
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if($r->{tempSchalt}>-1) {
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$tempL=1;
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$tempSchalt=$r->{tempSchalt};
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}
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}
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if( ($temp>$tempSoll && $tempOut>($tempSoll-3)) || $temp>($tempSoll+2) ) {
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$tempH=1;
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}
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if( $temp<$tempSoll-1 ) {
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$tempL=1;
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}
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# Sonne scheint ins Fenster ?
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# Sonne scheint ins Fenster ?
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if($twil>=5 && $twil<7) { # nur, wenn der Sonnenstand ueber 'weather' liegt
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if($twil>=5 && $twil<7) { # nur, wenn der Sonnenstand ueber 'weather' liegt
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# bei hoher Raum- und Aussentemperatur immer unten lassen
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# bei hoher Raum- und Aussentemperatur immer unten lassen
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if($temp > ($r->{tempS}+2) && $tempOut > $r->{tempS}) {
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if($temp > ($tempSchalt+2) && $tempOut > $tempSchalt) {
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$sonne=1;
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$sonne=1;
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$tempHyst=-0.5;
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}
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}
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elsif (index($sr, $r->{dir}) != -1) { # Sonnenrichtung ins Fenster
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elsif (index($sr, $r->{dir}) != -1) { # Sonnenrichtung ins Fenster
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if($sonneblock) {
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if($sonneblock) {
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@@ -351,7 +360,7 @@ sub RollCheck() {
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}
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}
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}
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}
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#Dbg("RollCheck:$r->{roll}-tempH:$tempH temp:$temp tempO:$tempOut so:$sonne wett:$wett sr:$sr twil:$twil tag:$tag fen:$fen skipR:$skipRunter skipH:$skipHoch st:$r->{state}");
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Dbg("RollCheck:$r->{roll}-tempH:$tempH temp:$temp tempO:$tempOut so:$sonne wett:$wett sr:$sr twil:$twil tag:$tag fen:$fen skipR:$skipRunter skipH:$skipHoch st:$r->{state} h:$tempHyst ts:$tempSchalt");
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if( $tag and $sonne and $tempH) {
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if( $tag and $sonne and $tempH) {
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if($r->{state}!=STATE_SCHLITZ) {
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if($r->{state}!=STATE_SCHLITZ) {
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@@ -364,6 +373,7 @@ sub RollCheck() {
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if(($tag && !$sonne)||($tag && $tempL)) {
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if(($tag && !$sonne)||($tag && $tempL)) {
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if($r->{state}!=STATE_HOCH) {
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if($r->{state}!=STATE_HOCH) {
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$tempHyst=0;
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if(!$skipHoch) {
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if(!$skipHoch) {
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RollHoch($r->{roll}, $ndelay);
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RollHoch($r->{roll}, $ndelay);
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$r->{state}=STATE_HOCH;
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$r->{state}=STATE_HOCH;
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@@ -379,6 +389,9 @@ sub RollCheck() {
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$r->{state}=STATE_RUNTER;
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$r->{state}=STATE_RUNTER;
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}
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}
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}
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}
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if($tempHyst<50) {
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$r->{tempSchalt}=$tempSoll+$tempHyst;
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}
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$i=$i+1;
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$i=$i+1;
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} # for
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} # for
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}
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}
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