99_MyUtils: refactor rollCheck

This commit is contained in:
2017-06-22 00:21:35 +02:00
committed by Marc Hoppe
parent 8d490d60af
commit f0a2d4fa2f
2 changed files with 856 additions and 158 deletions

View File

@@ -18,25 +18,19 @@ use constant {
my @rolls = (
{ roll => "wohn.rollTerrR", dir=>"W", typ=>"n", temp=>"tempWohn", tempSoll=>21, tempSchalt=>-1, win=>"wohn.fenTerr", state=>STATE_IDLE, },
{ roll => "wohn.rollTerrL", dir=>"W", typ=>"n", temp=>"tempWohn", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "wohn.rollSofa", dir=>"S", typ=>"n", temp=>"tempWohn", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "ess.roll", dir=>"S", typ=>"n", temp=>"tempWohn", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "kuch.rollBar", dir=>"S", typ=>"n", temp=>"tempKueche", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "kuch.rollStr", dir=>"O", typ=>"n", temp=>"tempKueche", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "arb.rollTerr", dir=>"W", typ=>"n", temp=>"tempStudio", tempSoll=>21, tempSchalt=>-1, win=>"wohn.fenTerr", state=>STATE_IDLE, },
{ roll => "arb.rollWeg", dir=>"S", typ=>"n", temp=>"tempStudio", tempSoll=>21, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "bad.roll", dir=>"S", typ=>"n", temp=>"tempBad", tempSoll=>23, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "schlaf.rollWeg", dir=>"S", typ=>"s", temp=>"tempSchlaf", tempSoll=>18, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "schlaf.rollStr", dir=>"O", typ=>"s", temp=>"tempSchlaf", tempSoll=>18, tempSchalt=>-1, win=>"wohn.fenTerr", state=>STATE_IDLE, },
{ roll => "wohn.rollTerrR", dir=>"W", typ=>"n", temp=>"tempWohn", tempSoll=>20, win=>"wohn.fenTerr", state=>STATE_IDLE, },
{ roll => "wohn.rollTerrL", dir=>"W", typ=>"n", temp=>"tempWohn", tempSoll=>20, win=>"", state=>STATE_IDLE, },
{ roll => "wohn.rollSofa", dir=>"S", typ=>"n", temp=>"tempWohn", tempSoll=>20, win=>"", state=>STATE_IDLE, },
{ roll => "ess.roll", dir=>"S", typ=>"n", temp=>"tempWohn", tempSoll=>20, win=>"", state=>STATE_IDLE, },
{ roll => "kuch.rollBar", dir=>"S", typ=>"n", temp=>"tempKueche", tempSoll=>20, win=>"", state=>STATE_IDLE, },
{ roll => "kuch.rollStr", dir=>"O", typ=>"n", temp=>"tempKueche", tempSoll=>20, win=>"", state=>STATE_IDLE, },
{ roll => "arb.rollTerr", dir=>"W", typ=>"n", temp=>"tempStudio", tempSoll=>20, win=>"wohn.fenTerr", state=>STATE_IDLE, },
{ roll => "arb.rollWeg", dir=>"S", typ=>"n", temp=>"tempStudio", tempSoll=>20, win=>"", state=>STATE_IDLE, },
{ roll => "bad.roll", dir=>"S", typ=>"n", temp=>"tempBad", tempSoll=>22, win=>"", state=>STATE_IDLE, },
{ roll => "schlaf.rollWeg", dir=>"S", typ=>"s", temp=>"tempSchlaf", tempSoll=>18, win=>"", state=>STATE_IDLE, },
{ roll => "schlaf.rollStr", dir=>"O", typ=>"s", temp=>"tempSchlaf", tempSoll=>18, win=>"wohn.fenTerr", state=>STATE_IDLE, },
);
#my %rollStates = (
# lastWeatherCode => 0,
# lastWaetherCodeTime => 0,
# timerNum => 0,
# );
my @rollHoch = (
"bad.roll",
@@ -87,8 +81,7 @@ my @rollArb = (
my $tc=0;
my @blocktime=localtime;
my $blocktimerRunning=0;
my $tempHystOffset=-0.9;
my $tempHighOffset=0.3;
my $delaySec=11;
#------------------------------------------
@@ -133,9 +126,6 @@ sub RollGroup(\@$$)
my @myrolls;
@myrolls=@$rolls;
#local $" = ', ';
#print "@myrolls $cmd\n";
$i=0;
for my $r (@myrolls) {
my @tparts = gmtime($i*$delay+1);
@@ -166,10 +156,8 @@ sub RollTest() {
#------------------------------------------
sub RollAll($$) {
# Log 1, "################";
my ($cmd, $delay) = @_;
# Log 1, "c:$cmd d:$delay";
# &RollGroup(\@rollAlle, $cmd, $delay);
if($cmd eq "closes") {
&RollGroup(\@rollRunter, $cmd,$delay);
}
@@ -184,7 +172,6 @@ sub RollWeck($) {
my ($delay) = @_;
&RollGroup(\@rollWeck, "up 5", $delay);
myfhem("define weckwachat at +03:00:00 set wach 1");
# myfhem("set wach 1");
}
#------------------------------------------
@@ -197,47 +184,56 @@ sub Dbg($) {
#------------------------------------------
sub RollRunterSchlitz($;$) {
my ($roll, $delay) = @_;
$delay ||= 0;
sub RollRunterSchlitz($$) {
my ($r, $ndelay) = @_;
$ndelay ||= 0;
my @tparts = gmtime($delay);
my $t=sprintf ("%02d:%02d:%02d",@tparts[2,1,0]);
my @tparts2 = gmtime($delay+40);
my $t2=sprintf ("%02d:%02d:%02d",@tparts2[2,1,0]);
my $i=$tc++;
if ($r->{state}!=STATE_SCHLITZ) {
my @tparts = gmtime($ndelay*$delaySec);
my $t=sprintf ("%02d:%02d:%02d",@tparts[2,1,0]);
my @tparts2 = gmtime($ndelay*$delaySec+40);
my $t2=sprintf ("%02d:%02d:%02d",@tparts2[2,1,0]);
my $i=$tc++;
Dbg("RollChg: $roll - runter schlitz($delay)\n");
myfhem("define r".$i." at +".$t." set ".$roll." closes");
myfhem("define ru".$i." at +".$t2." set ".$roll." up 6");
Dbg("RollChg: $r->{roll} - runter schlitz($ndelay)\n");
myfhem("define r".$i." at +".$t." set ".$r->{roll}." closes");
myfhem("define ru".$i." at +".$t2." set ".$r->{roll}." up 6");
$r->{state}=STATE_SCHLITZ;
}
}
#------------------------------------------
sub RollHoch($;$) {
my ($roll, $delay) = @_;
$delay ||= 0;
my @tparts = gmtime($delay);
my $t=sprintf ("%02d:%02d:%02d",@tparts[2,1,0]);
my $i=$tc++;
sub RollHoch($$) {
my ($r, $ndelay) = @_;
$ndelay ||= 0;
Dbg("RollChg: $roll - hoch($delay)\n");
myfhem("define r".$i." at +".$t." set ".$roll." opens");
if ($r->{state}!=STATE_HOCH) {
my @tparts = gmtime($ndelay*$delaySec);
my $t=sprintf ("%02d:%02d:%02d",@tparts[2,1,0]);
my $i=$tc++;
Dbg("RollChg: $r->{roll} - hoch($ndelay)\n");
myfhem("define r".$i." at +".$t." set ". $r->{roll} ." opens");
$r->{state}=STATE_HOCH;
}
}
#------------------------------------------
sub RollRunter($;$) {
my ($roll, $delay) = @_;
$delay ||= 0;
my @tparts = gmtime($delay);
my $t=sprintf ("%02d:%02d:%02d",@tparts[2,1,0]);
my $i=$tc++;
sub RollRunter($$) {
my ($r, $ndelay) = @_;
$ndelay ||= 0;
Dbg("RollChg: $roll - runter($delay)\n");
myfhem("define r".$i." at +".$t." set ".$roll." closes");
if ($r->{state}!=STATE_RUNTER) {
my @tparts = gmtime($ndelay*$delaySec);
my $t=sprintf ("%02d:%02d:%02d",@tparts[2,1,0]);
my $i=$tc++;
Dbg("RollChg: $r->{roll} - runter($ndelay)\n");
myfhem("define r".$i." at +".$t." set ".$r->roll." closes");
$r->{state}=STATE_RUNTER;
}
}
#------------------------------------------
@@ -266,7 +262,8 @@ sub IsLater($) {
#------------------------------------------
# Nach dem Wechsel auf !sonne noch 2Std warten
sub IsWetterSonneWait($) {
sub IsWetterSonneWait($)
{
my ($wett)=@_;
state $wettalt=0;
@@ -277,7 +274,7 @@ sub IsWetterSonneWait($) {
$blocktime[2]+=2; # +2Std
if($blocktime[2]>23) { $blocktime[2]=23; } # da nachts keine sonne scheint egal
$blocktimerRunning=1;
Dbg("son1");
#Dbg("son1");
}
}
else {
@@ -297,132 +294,118 @@ sub IsWetterSonneWait($) {
#------------------------------------------
sub RollCheck() {
my $temp=20;
my $r;
my $i=0;
my $delay=11;
my $tag=0;
#my $tempOut=ReadingsVal("wetter", "temp_c", 99);
#my $tempOut=ReadingsVal("naAussen", "temperature", 99);
my $tempOut=ReadingsVal("myWH1080", "Temp-outside", 99);
my $twil=Value("twil");
sub setTagHell($$)
{
my ($twil, $light) = @_;
if ($twil>=3 && $twil<10) { # civil
$tag=1;
myfhem("set tag 1");
} else {
myfhem("set tag 0");
}
my $light=ReadingsVal("twil", "light", 0);
if ($light>=5) { # weather
myfhem("set hell 1");
} else {
myfhem("set hell 0");
}
my $wett=ReadingsVal("wetter", "code", 99);
my $sr=Value("sonnenrichtung");
}
#------------------------------------------
# Raum zu warm und aussentemp hoch ?
sub checkTemps($$$)
{
my($temp, $tempOut, $tempSoll)=@_;
my $tempH=0; my $tempOH=0; my $tempL=0; my$tempOL=0;
if ($temp > $tempSoll-0) { $tempH =1; }
if ($temp < $tempSoll-1) { $tempL =1; }
if ($tempOut > $tempSoll-2) { $tempOH=1; }
if ($tempOut < $tempSoll-3) { $tempOL=1; }
return($tempH, $tempOH, $tempL, $tempOL);
}
#------------------------------------------
# Sonne scheint ins Fenster ?
sub checkWeather($$$$$)
{
my($twil, $sun_dir, $win_dir, $sunblock, $sunny)=@_;
# Sonne scheint ins Fenster ?
my $sonne=0;
if($twil>=5 && $twil<7) { # nur, wenn der Sonnenstand ueber 'weather' liegt
if (index($sun_dir, $win_dir) != -1) { # Sonnenrichtung ins Fenster
if ($sunblock) { $sonne=1; }
if ($sunny) { $sonne=1; }
#Dbg("son3, $sonne");
}
}
return $sonne;
}
#------------------------------------------
# Offene Fenster nicht mit Rollaeden verschliessen
sub checkSkip($$$)
{
my ($winstate, $typ, $wach)=@_;
# Offene Fenster nicht mit Rollaeden verschliessen
my $skipRunter=0; my $skipHoch=0;
if ($winstate eq "Open") {
$skipRunter=1;
}
# Zur Schlafzeit nicht oeffnen
if($typ eq "s") {
if($wach eq "0") {
$skipHoch=1;
}
}
return($skipRunter, $skipHoch);
}
#------------------------------------------
sub RollCheck() {
my $r;
my $ndelay =0;
my $tempOut=ReadingsVal("myWH1080", "Temp-outside", 99);
my $twil =Value("twil");
my $light =ReadingsVal("twil", "light", 0);
my $wett =ReadingsVal("wetter", "code", 99);
my $sr =Value("sonnenrichtung");
my $sunny =IsSunny($wett);
setTagHell($twil, $light);
my $tag=Value("tag");
# Nach wechsel von sonne auf !sonne blockert ?
my $sonneblock=IsWetterSonneWait($wett);
Dbg("RollCheck to:$tempOut twil:$twil light:$light wett:$wett sr:$sr block:$sonneblock\n");
for $r ( @rolls ) {
my $fen="Closed";
my $tempH=0;
my $tempL=0;
my $sonne=0;
my $skipRunter=0;
my $skipHoch=0;
my $ndelay=$i*$delay+1;
#Dbg("--------r:g ".$r->{roll}." / ".$r->{temp});
# Raum zu warm und aussentemp hoch ?
#$temp=ReadingsVal($r->{temp},"measured-temp", 99);
$temp=ReadingsVal($r->{temp},"temperature", 99);
my $tempSoll=$r->{tempSoll};
my $tempSchalt=$tempSoll;
my $tempHyst=99;
if($r->{tempSchalt}>-1) {
$tempSchalt=$r->{tempSchalt};
}
if( ($temp>$tempSoll && $tempOut>($tempSoll-3)) || $temp>($tempSoll+2) ) {
$tempH=1;
}
if( $temp<$tempSoll-1 ) {
$tempL=1;
}
# Raum zu warm und aussentemp hoch ?
my $temp=ReadingsVal($r->{temp},"temperature", 99);
my($tempH, $tempOH, $tempL, $tempOL)=checkTemps($temp, $tempOut, $r->{tempSoll});
# Sonne scheint ins Fenster ?
if($twil>=5 && $twil<7) { # nur, wenn der Sonnenstand ueber 'weather' liegt
# bei hoher Raum- und Aussentemperatur immer unten lassen
if($temp > ($tempSchalt+$tempHighOffset) && $tempOut > $tempSoll+$tempHighOffset) {
$sonne=1;
$tempHyst=$tempHystOffset;
}
elsif (index($sr, $r->{dir}) != -1) { # Sonnenrichtung ins Fenster
if($sonneblock) {
$sonne=1;
}
elsif(IsSunny($wett)) {
$sonne=1;
}
#Dbg("son3, $sonne");
}
}
my $sonne=checkWeather($twil, $sr, $r->{dir}, $sonneblock, $sunny);
# Offene Fenster nicht mit Rollaeden verschliessen
if($r->{win} ne "") {
$fen=Value($r->{win});
#Dbg("test win:$r->{roll}-$fen");
if ($fen eq "Open") {
#Dbg("$r->{roll}:skipR");
$skipRunter=1;
}
}
# Zur Schlafzeit nicht oeffnen
if($r->{typ} eq "s") {
if(Value("wach") eq "0") {
$skipHoch=1;
}
}
my ($skipRunter, $skipHoch)=checkSkip(Value($r->{win}), $r->{typ}, Value("wach"));
Dbg("RollCheck:$r->{roll}-tempH:$tempH temp:$temp tempO:$tempOut so:$sonne wett:$wett sr:$sr twil:$twil tag:$tag fen:$fen skipR:$skipRunter skipH:$skipHoch st:$r->{state} h:$tempHyst ts:$tempSchalt");
Dbg("RollCheck:$r->{roll}-tempH,OH,L,OL:$tempH,$tempOH,$tempL,$tempOL tempI,O:$temp,$tempOut so:$sonne wett:$wett sr:$sr twil:$twil tag:$tag skipR,H:$skipRunter,$skipHoch st:$r->{state}");
if( $tag and $sonne and $tempH) {
if($r->{state}!=STATE_SCHLITZ) {
if(!$skipHoch && !$skipRunter) {
RollRunterSchlitz($r->{roll}, $ndelay);
}
$r->{state}=STATE_SCHLITZ;
}
}
if(($tag && !$sonne)||($tag && $tempL)) {
if($r->{state}!=STATE_HOCH) {
$tempHyst=0;
if(!$skipHoch) {
RollHoch($r->{roll}, $ndelay);
$r->{state}=STATE_HOCH;
}
}
}
if(!$tag) {
if($r->{state}!=STATE_RUNTER) {
if(!$skipRunter) {
RollRunter($r->{roll}, $ndelay);
}
$r->{state}=STATE_RUNTER;
}
if (!$tag) {
Dbg(" runter");
if (!$skipRunter) { RollRunter($r, $ndelay++); }
}
elsif ($tag && $tempH && ($sonne || $tempOH)) {
Dbg(" schl");
if (!$skipHoch && !$skipRunter) { RollRunterSchlitz($r, $ndelay++); }
}
elsif ($tag && ($tempL || (!$sonne && $tempOL)) ) {
Dbg(" hoch");
if (!$skipHoch) { RollHoch($r, $ndelay++); }
}
if($tempHyst<50) {
$r->{tempSchalt}=$tempSoll+$tempHyst;
}
$i=$i+1;
} # for
}

715
fhem/FHEM/verschattung.pm Normal file
View File

@@ -0,0 +1,715 @@
package main;
use strict;
use warnings;
use POSIX;
use feature "state";
sub MyUtils_Initialize($$)
{
my ($hash) = @_;
}
use constant {
STATE_IDLE => 0,
STATE_HOCH => 1,
STATE_RUNTER => 2,
STATE_SCHLITZ => 3,
};
my @rolls = (
{ roll => "wohn.rollTerrR", dir=>"W", typ=>"n", temp=>"tempWohn", tempSoll=>20, tempSchalt=>-1, win=>"wohn.fenTerr", state=>STATE_IDLE, },
{ roll => "wohn.rollTerrL", dir=>"W", typ=>"n", temp=>"tempWohn", tempSoll=>20, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "wohn.rollSofa", dir=>"S", typ=>"n", temp=>"tempWohn", tempSoll=>20, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "ess.roll", dir=>"S", typ=>"n", temp=>"tempWohn", tempSoll=>20, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "kuch.rollBar", dir=>"S", typ=>"n", temp=>"tempKueche", tempSoll=>20, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "kuch.rollStr", dir=>"O", typ=>"n", temp=>"tempKueche", tempSoll=>20, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "arb.rollTerr", dir=>"W", typ=>"n", temp=>"tempStudio", tempSoll=>20, tempSchalt=>-1, win=>"wohn.fenTerr", state=>STATE_IDLE, },
{ roll => "arb.rollWeg", dir=>"S", typ=>"n", temp=>"tempStudio", tempSoll=>20, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "bad.roll", dir=>"S", typ=>"n", temp=>"tempBad", tempSoll=>23, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "schlaf.rollWeg", dir=>"S", typ=>"s", temp=>"tempSchlaf", tempSoll=>18, tempSchalt=>-1, win=>"", state=>STATE_IDLE, },
{ roll => "schlaf.rollStr", dir=>"O", typ=>"s", temp=>"tempSchlaf", tempSoll=>18, tempSchalt=>-1, win=>"wohn.fenTerr", state=>STATE_IDLE, },
);
my @schatten = (
{ roll => "wohn.rollTerrR", dir=>"W", typ=>"n", temp=>"tempWohn", tempSoll=>20, win=>"wohn.fenTerr", },
{ roll => "wohn.rollTerrL", dir=>"W", typ=>"n", temp=>"tempWohn", tempSoll=>20, win=>"", },
{ roll => "wohn.rollSofa", dir=>"S", typ=>"n", temp=>"tempWohn", tempSoll=>20, win=>"", },
{ roll => "ess.roll", dir=>"S", typ=>"n", temp=>"tempWohn", tempSoll=>20, win=>"", },
{ roll => "kuch.rollBar", dir=>"S", typ=>"n", temp=>"tempKueche", tempSoll=>20, win=>"", },
{ roll => "kuch.rollStr", dir=>"O", typ=>"n", temp=>"tempKueche", tempSoll=>20, win=>"", },
{ roll => "arb.rollTerr", dir=>"W", typ=>"n", temp=>"tempStudio", tempSoll=>20, win=>"wohn.fenTerr", },
{ roll => "arb.rollWeg", dir=>"S", typ=>"n", temp=>"tempStudio", tempSoll=>20, win=>"", },
{ roll => "bad.roll", dir=>"S", typ=>"n", temp=>"tempBad", tempSoll=>23, win=>"", },
{ roll => "schlaf.rollWeg", dir=>"S", typ=>"s", temp=>"tempSchlaf", tempSoll=>18, win=>"", },
{ roll => "schlaf.rollStr", dir=>"O", typ=>"s", temp=>"tempSchlaf", tempSoll=>18, win=>"wohn.fenTerr", },
);
my @rollStates = {
{ state=>STATE_IDLE }, # "wohn.rollTerrR",
{ state=>STATE_IDLE }, # "wohn.rollTerrL",
{ state=>STATE_IDLE }, # "wohn.rollSofa",
{ state=>STATE_IDLE }, # "ess.roll",
{ state=>STATE_IDLE }, # "kuch.rollBar",
{ state=>STATE_IDLE }, # "kuch.rollStr",
{ state=>STATE_IDLE }, # "arb.rollTerr",
{ state=>STATE_IDLE }, # "arb.rollWeg",
{ state=>STATE_IDLE }, # "bad.roll",
{ state=>STATE_IDLE }, # "schlaf.rollWeg",
{ state=>STATE_IDLE }, # "schlaf.rollStr",
};
#my %rollStates = (
# lastWeatherCode => 0,
# lastWaetherCodeTime => 0,
# timerNum => 0,
# );
my @rollHoch = (
"bad.roll",
"arb.rollWeg",
"arb.rollTerr",
"kuch.rollStr",
"kuch.rollBar",
"ess.roll",
"wohn.rollSofa",
"wohn.rollTerrL",
"wohn.rollTerrR"
);
my @rollRunter = (
"wohn.rollTerrR",
"wohn.rollTerrL",
"wohn.rollSofa",
"ess.roll",
"kuch.rollBar",
"kuch.rollStr",
"arb.rollTerr",
"arb.rollWeg",
"bad.roll",
"schlaf.rollWeg",
"schlaf.rollStr"
);
my @rollWeck = (
"schlaf.rollWeg",
"schlaf.rollStr"
);
my @rollTest = (
"wohn.rollTerrR"
);
my @rollSchlaf = (
"schlaf.rollWeg",
"schlaf.rollStr"
);
my @rollArb = (
"arb.rollTerr",
"arb.rollWeg",
);
my $tc=0;
my @blocktime=localtime;
my $blocktimerRunning=0;
my $tempHystOffset=-0.9;
my $tempHighOffset=0.3;
#------------------------------------------
sub myfhem($) {
#Log 1, "@_";
fhem("@_");
}
#------------------------------------------
sub RollCheckSkip($$)
{
my($cmd, $roll) = @_;
my $skip=0;
if ($cmd eq "closes") {
if ($roll eq "wohn.rollTerrR") {
if (Value("wohn.fenTerr") eq "Open") {
$skip=1;
}
}
}
return $skip
}
#------------------------------------------
sub RollCmd($$$)
{
my ($cmd, $roll, $delay) = @_;
if(RollCheckSkip($cmd, $roll)==0) {
myfhem ("define r".int(rand(10000))." at +".$delay." set ".$roll." ".$cmd);
}
}
#------------------------------------------
sub RollGroup(\@$$)
{
my ($rolls, $cmd, $delay) = @_;
#Log 1, "RollGroup ## cmd:$cmd del:$delay";
my $i;
my @myrolls;
@myrolls=@$rolls;
#local $" = ', ';
#print "@myrolls $cmd\n";
$i=0;
for my $r (@myrolls) {
my @tparts = gmtime($i*$delay+1);
my $t=sprintf ("%02d:%02d:%02d",@tparts[2,1,0]);
my $skip=0;
#$t="00:00:".sprintf("%02d", $i*5);
#Log 1, "time $t";
if ($cmd eq "closes") {
if ($r eq "wohn.rollTerrR") {
if (Value("wohn.fenTerr") eq "Open") {
$skip=1;
}
}
}
if($skip==0) {
myfhem ("define r".$i." at +".$t." set ".$r." ".$cmd);
}
$i=$i+1;
}
}
#------------------------------------------
sub RollTest() {
&RollGroup(\@rollTest, "closes", 1);
}
#------------------------------------------
sub RollAll($$) {
# Log 1, "################";
my ($cmd, $delay) = @_;
# Log 1, "c:$cmd d:$delay";
# &RollGroup(\@rollAlle, $cmd, $delay);
if($cmd eq "closes") {
&RollGroup(\@rollRunter, $cmd,$delay);
}
else {
&RollGroup(\@rollHoch, $cmd,$delay);
}
}
#------------------------------------------
sub RollWeck($) {
my ($delay) = @_;
&RollGroup(\@rollWeck, "up 5", $delay);
myfhem("define weckwachat at +03:00:00 set wach 1");
# myfhem("set wach 1");
}
#------------------------------------------
sub Dbg($) {
if(Value("DebugRoll") eq "1") {
Log 1,$_[0];
}
}
#------------------------------------------
sub RollRunterSchlitz($;$) {
my ($roll, $delay) = @_;
$delay ||= 0;
my @tparts = gmtime($delay);
my $t=sprintf ("%02d:%02d:%02d",@tparts[2,1,0]);
my @tparts2 = gmtime($delay+40);
my $t2=sprintf ("%02d:%02d:%02d",@tparts2[2,1,0]);
my $i=$tc++;
Dbg("RollChg: $roll - runter schlitz($delay)\n");
myfhem("define r".$i." at +".$t." set ".$roll." closes");
myfhem("define ru".$i." at +".$t2." set ".$roll." up 6");
}
sub CalcDelay()
{
my ($delay) = @_;
$delay ||= 0;
my @tparts = gmtime($delay);
my $t=sprintf ("%02d:%02d:%02d",@tparts[2,1,0]);
my @tparts2 = gmtime($delay+40);
my $t2=sprintf ("%02d:%02d:%02d",@tparts2[2,1,0]);
my $n=$tc++;
}
sub RollRunterSchlitzNeu($;$) {
my ($r, $rs, $delay) = @_;
$delay ||= 0;
if($rs->{state}!=STATE_SCHLITZ) {
my ($t1, $t2, $n)=CalcDelay($delay);
Dbg("RollChg: $roll - runter schlitz($delay)\n");
myfhem("define r".$n." at +".$t1." set ".$r->{roll}." closes");
myfhem("define ru".$n." at +".$t2." set ".$r->{roll}." up 6");
}
$rs->{state}=STATE_SCHLITZ;
}
#------------------------------------------
sub RollHoch($;$) {
my ($roll, $delay) = @_;
$delay ||= 0;
my @tparts = gmtime($delay);
my $t=sprintf ("%02d:%02d:%02d",@tparts[2,1,0]);
my $i=$tc++;
Dbg("RollChg: $roll - hoch($delay)\n");
myfhem("define r".$i." at +".$t." set ".$roll." opens");
}
sub RollHoch2($;$) {
my ($roll, $delay) = @_;
$delay ||= 0;
if($rs->{state}!=STATE_HOCH) {
my ($t1, $t2, $n)=CalcDelay($delay);
Dbg("RollChg: $roll - hoch($delay)\n");
myfhem("define r".$n." at +".$t1." set ".$r->{roll}." opens");
}
$rs->{state}=STATE_HOCH;
}
#------------------------------------------
sub RollRunter($;$) {
my ($roll, $delay) = @_;
$delay ||= 0;
my @tparts = gmtime($delay);
my $t=sprintf ("%02d:%02d:%02d",@tparts[2,1,0]);
my $i=$tc++;
Dbg("RollChg: $roll - runter($delay)\n");
myfhem("define r".$i." at +".$t." set ".$roll." closes");
}
sub RollRunter2($;$) {
my ($roll, $delay) = @_;
$delay ||= 0;
if($rs->{state}!=STATE_RUNTER) {
my ($t1, $t2, $n)=CalcDelay($delay);
Dbg("RollChg: $roll - runter($delay)\n");
myfhem("define r".$n." at +".$t." set ".$r->{roll}." closes");
}
$rs->{state}=STATE_HOCH;
}
#------------------------------------------
sub IsSunny($) {
my ($wett)=@_;
if($wett==30 || $wett==31 || $wett==32 || $wett==33 || $wett==34 || $wett==35 || $wett==36) { # sonnig, heiter, heiss
return(1);
}
return(0);
}
#------------------------------------------
sub IsLater($) {
my($t)=@_;
#Dbg("Islater:$t");
my @time = localtime(time);
if ($t =~ /(\d+):(\d+)/ and ($time[2]>=$1) and ($time[1]>=$2) ) {
Dbg("later:$t");
return(1);
}
return(0);
}
#------------------------------------------
sub IsSunBlocked($$)
{
my ($sonneAn, $rs)=@_;;
state $sonnealt=0;
if($sonneAn != $sonneAnalt) {
if($sonneAn != 0) {
$rs->{@blocktime}=localtime;
$rs->{blocktime}[2]+=2; # +2Std
if($rs->{blocktime}[2]>23) { $rs->$blocktime[2]=23; } # da nachts keine sonne scheint egal
$rs->{blocktimerRunning}=1;
}
$sonneAnalt=$sonneAn
}
if($rs->{blocktimerRunning}) {
if(!IsLater("$rs->{blocktime}[2]:$rs->{blocktime}[1]")) {
return(1);
}
else {
$rs->{blocktimerRunning}=0;
}
}
return(0);
}
#------------------------------------------
# Nach dem Wechsel auf !sonne noch 2Std warten
sub IsWetterSonneWait($) {
my ($wett)=@_;
state $wettalt=0;
if($wett != $wettalt) {
if(!IsSunny($wett)) {
if(IsSunny($wettalt)) {
@blocktime=localtime;
$blocktime[2]+=2; # +2Std
if($blocktime[2]>23) { $blocktime[2]=23; } # da nachts keine sonne scheint egal
$blocktimerRunning=1;
Dbg("son1");
}
}
else {
}
$wettalt=$wett;
}
if($blocktimerRunning) {
if(!IsLater("$blocktime[2]:$blocktime[1]")) {
return(1);
}
else {
$blocktimerRunning=0;
}
}
return(0);
}
#------------------------------------------
sub CheckSum($)
{
my ($r, $rs)=@_;
my $twil=Value("twil");
my $sonneAn=0;
my $sonneAus=0;
if($twil>=5 && $twil<7) { # nur, wenn der Sonnenstand ueber 'weather' liegt
my $tempSoll=$r->{tempSoll};
my $temp=ReadingsVal($r->{temp},"temperature", 99);
my $tempOut=ReadingsVal("myWH1080", "Temp-outside", 99);
# bei hoher Raum- und Aussentemperatur immer unten lassen
if( ($temp > ($tempSoll-1)) && ($tempOut > $tempSoll) ) {
$sonneAn=1;
}
elsif(($temp < ($tempSoll-1-$tempHyst)) && ($tempOut < ($tempSoll-$tempHyst)) ) {
$sonneAus=1;
}
# Sonne scheint ins Fenster ?
elsif (index($sr, $r->{dir}) != -1) { # Sonnenrichtung ins Fenster
if(IsSunny($wett)) {
$sonneAn=1;
}
else {
$sonneAus=1;
}
}
if(IsSunBlocked($rs, $sonneAn)) {
$sonneAus=0;
}
}
return ($sonneAn, $SonneAus);
}
#------------------------------------------
sub CheckTemp()
{
my ($r, $rs)=@_;
my $temp=ReadingsVal($r->{temp},"temperature", 99);
my $tempSoll=$r->{tempSoll};
if( ($temp>$tempSoll && $tempOut>($tempSoll-3)) || $temp>($tempSoll+2) ) {
$tempH=1;
}
if( $temp<$tempSoll-1 ) {
$tempL=1;
}
}
# Offene Fenster nicht mit Rollaeden verschliessen
sub CheckSkip()
{
my ($r, $rs)=@_;
my $skipRunter=0;
my $skipHoch=0;
if($r->{win} ne "") {
my $fen=Value($r->{win});
#Dbg("test win:$r->{roll}-$fen");
if ($fen eq "Open") {
#Dbg("$r->{roll}:skipR");
$skipRunter=1;
}
}
# Zur Schlafzeit nicht oeffnen
if($r->{typ} eq "s") {
if(Value("wach") eq "0") {
$skipHoch=1;
}
}
}
sub CheckTag()
{
my $tag=0;
my $twil=Value("twil");
if ($twil>=3 && $twil<10) { # civil
$tag=1;
myfhem("set tag 1");
} else {
myfhem("set tag 0");
}
}
sub CheckHell()
{
my $light=ReadingsVal("twil", "light", 0);
if ($light>=5) { # weather
myfhem("set hell 1");
} else {
myfhem("set hell 0");
}
}
sub SetRollNew()
{
my ($tag, $sonne,$tempH, $tempL, $skipHoch, $skipRunter)=@_;
if( $tag and $sonne and $tempH) {
if(!$skipHoch && !$skipRunter) {
if($rs->{state}!=STATE_SCHLITZ) {
RollRunterSchlitz($r, $rs, $ndelay);
}
}
$rs->{state}=STATE_SCHLITZ;
}
if(($tag && !$sonne)||($tag && $tempL)) {
if($rs->{state}!=STATE_HOCH) {
$tempHyst=0;
if(!$skipHoch) {
RollHoch($r->{roll}, $ndelay);
$rs->{state}=STATE_HOCH;
}
}
}
if(!$tag) {
if($rs->{state}!=STATE_RUNTER) {
if(!$skipRunter) {
RollRunter($r->{roll}, $ndelay);
}
$rs->{state}=STATE_RUNTER;
}
}
if($tempHyst<50) {
$rs->{tempSchalt}=$tempSoll+$tempHyst;
}
$i=$i+1;
sub RollCheckNeu()
{
for $r ( @rolls ) {
my $rs= shift @rollStates;
my($SonneAn, $sonnAus) = CheckSun($r, $rs);
my($tempH, $tempL) = CheckTemp($r, $rs);
my($skipHoch, $skipRunter) = CheckSkip($r, $rs);
my $tag=CheckTag();
CheckHell();
}
}
sub RollCheck() {
my $temp=20;
my $r;
my $i=0;
my $delay=11;
my $tag=0;
#my $tempOut=ReadingsVal("wetter", "temp_c", 99);
#my $tempOut=ReadingsVal("naAussen", "temperature", 99);
my $tempOut=ReadingsVal("myWH1080", "Temp-outside", 99);
my $twil=Value("twil");
if ($twil>=3 && $twil<10) { # civil
$tag=1;
myfhem("set tag 1");
} else {
myfhem("set tag 0");
}
my $light=ReadingsVal("twil", "light", 0);
if ($light>=5) { # weather
myfhem("set hell 1");
} else {
myfhem("set hell 0");
}
my $wett=ReadingsVal("wetter", "code", 99);
my $sr=Value("sonnenrichtung");
# Nach wechsel von sonne auf !sonne blockert ?
my $sonneblock=IsWetterSonneWait($wett);
Dbg("RollCheck to:$tempOut twil:$twil light:$light wett:$wett sr:$sr block:$sonneblock\n");
for $r ( @rolls ) {
my $rs= shift @rollStates;
my $fen="Closed";
my $tempH=0;
my $tempL=0;
my $sonne=0;
my $skipRunter=0;
my $skipHoch=0;
my $ndelay=$i*$delay+1;
#Dbg("--------r:g ".$r->{roll}." / ".$r->{temp});
# Raum zu warm und aussentemp hoch ?
#$temp=ReadingsVal($r->{temp},"measured-temp", 99);
$temp=ReadingsVal($r->{temp},"temperature", 99);
my $tempSoll=$r->{tempSoll};
my $tempSchalt=$tempSoll;
my $tempHyst=99;
if($rs->{tempSchalt}>-1) {
$tempSchalt=$rs->{tempSchalt};
}
if( ($temp>$tempSoll && $tempOut>($tempSoll-3)) || $temp>($tempSoll+2) ) {
$tempH=1;
}
if( $temp<$tempSoll-1 ) {
$tempL=1;
}
# RollCheck:kuch.rollBar-tempH:1 temp:20.25 tempO:32.7 so:0 wett:32 sr:WN twil:6 tag:1 fen:Closed skipR:0 skipH:0 st:3 h:99 ts:20
# my($SonneAn, $sonnAus) = CheckSun($r, $rs)
# Sonne scheint ins Fenster ?
if($twil>=5 && $twil<7) { # nur, wenn der Sonnenstand ueber 'weather' liegt
# bei hoher Raum- und Aussentemperatur immer unten lassen
if($temp > ($tempSchalt+$tempHighOffset) && $tempOut > $tempSchalt+$tempHighOffset) {
$sonne=1;
$tempHyst=$tempHystOffset;
}
elsif (index($sr, $r->{dir}) != -1) { # Sonnenrichtung ins Fenster
if(IsSunny($wett)) {
$sonne=1;
}
#Dbg("son3, $sonne");
}
}
if(IsSunBlocked($sonne)) {
$sonne=1;
}
# Offene Fenster nicht mit Rollaeden verschliessen
if($r->{win} ne "") {
$fen=Value($r->{win});
#Dbg("test win:$r->{roll}-$fen");
if ($fen eq "Open") {
#Dbg("$r->{roll}:skipR");
$skipRunter=1;
}
}
# Zur Schlafzeit nicht oeffnen
if($r->{typ} eq "s") {
if(Value("wach") eq "0") {
$skipHoch=1;
}
}
Dbg("RollCheck:$r->{roll}-tempH:$tempH temp:$temp tempO:$tempOut so:$sonne wett:$wett sr:$sr twil:$twil tag:$tag fen:$fen skipR:$skipRunter skipH:$skipHoch st:$r->{state} h:$tempHyst ts:$tempSchalt");
if( $tag and $sonne and $tempH) {
if($rs->{state}!=STATE_SCHLITZ) {
if(!$skipHoch && !$skipRunter) {
RollRunterSchlitz($r->{roll}, $ndelay);
}
$rs->{state}=STATE_SCHLITZ;
}
}
if(($tag && !$sonne)||($tag && $tempL)) {
if($rs->{state}!=STATE_HOCH) {
$tempHyst=0;
if(!$skipHoch) {
RollHoch($r->{roll}, $ndelay);
$rs->{state}=STATE_HOCH;
}
}
}
if(!$tag) {
if($rs->{state}!=STATE_RUNTER) {
if(!$skipRunter) {
RollRunter($r->{roll}, $ndelay);
}
$rs->{state}=STATE_RUNTER;
}
}
if($tempHyst<50) {
$rs->{tempSchalt}=$tempSoll+$tempHyst;
}
$i=$i+1;
} # for
}
#------------------------------------------
sub Untoggle($) {
my ($obj) = @_;
if (Value($obj) eq "toggle"){
if (OldValue($obj) eq "off") {
{fhem ("setstate ".$obj." on")}
}
else {
{fhem ("setstate ".$obj." off")}
}
}
else {
{fhem "setstate ".$obj." ".Value($obj)}
}
}
1;