Color Tweaks/Cleanups

Minor tweaks and misc cleanups preparing for 3.0.0 release
This commit is contained in:
tsightler
2020-10-13 00:39:56 -04:00
parent 60b50c760e
commit 8f129617b0
2 changed files with 104 additions and 100 deletions

View File

@@ -7,14 +7,19 @@ class RGBTWLight extends TuyaDevice {
async init() {
await this.guessLightInfo()
if (!this.guess.dpsPower && !this.config.dpsPower) {
debug('Automatic discovery of Tuya bulb settings failed and no manual configuration')
return
}
// Set device specific variables
this.config.dpsPower = this.config.dpsPower ? this.config.dpsPower : this.guess.dpsPower
this.config.dpsMode = this.config.dpsMode ? this.config.dpsMode : this.guess.dpsMode
this.config.dpsWhiteValue = this.config.dpsWhiteValue ? this.config.dpsWhiteValue : this.guess.dpsWhiteValue
this.config.whiteValueScale = this.config.whiteValueScale ? this.config.whiteValueScale : this.guess.whiteValueScale
this.config.dpsColorTemp = this.config.dpsColorTemp ? this.config.dpsColorTemp : this.guess.dpsColorTemp
this.config.minColorTemp = this.config.minColorTemp ? this.config.minColorTemp : 165
this.config.maxColorTemp = this.config.maxColorTemp ? this.config.maxColorTemp : 375
this.config.minColorTemp = this.config.minColorTemp ? this.config.minColorTemp : 160
this.config.maxColorTemp = this.config.maxColorTemp ? this.config.maxColorTemp : 385
this.config.colorTempScale = this.config.colorTempScale ? this.config.colorTempScale : this.guess.colorTempScale
this.config.dpsColor = this.config.dpsColor ? this.config.dpsColor : this.guess.dpsColor
this.config.colorType = this.config.colorType ? this.config.colorType : this.guess.colorType
@@ -29,7 +34,7 @@ class RGBTWLight extends TuyaDevice {
key: this.config.dpsPower,
type: 'bool'
},
white_value_state: {
white_brightness_state: {
key: this.config.dpsWhiteValue,
type: 'int',
min: 1,
@@ -43,7 +48,7 @@ class RGBTWLight extends TuyaDevice {
type: this.config.colorType,
components: 'h,s'
},
brightness_state: {
color_brightness_state: {
key: this.config.dpsColor,
type: this.config.colorType,
components: 'b'
@@ -91,13 +96,13 @@ class RGBTWLight extends TuyaDevice {
name: (this.config.name) ? this.config.name : this.config.id,
state_topic: this.baseTopic+'state',
command_topic: this.baseTopic+'command',
brightness_state_topic: this.baseTopic+'brightness_state',
brightness_command_topic: this.baseTopic+'brightness_command',
brightness_state_topic: this.baseTopic+'color_brightness_state',
brightness_command_topic: this.baseTopic+'color_brightness_command',
brightness_scale: 100,
hs_state_topic: this.baseTopic+'hs_state',
hs_command_topic: this.baseTopic+'hs_command',
white_value_state_topic: this.baseTopic+'white_value_state',
white_value_command_topic: this.baseTopic+'white_value_command',
white_value_state_topic: this.baseTopic+'white_brightness_state',
white_value_command_topic: this.baseTopic+'white_brightness_command',
white_value_scale: 100,
unique_id: this.config.id,
device: this.deviceData
@@ -119,14 +124,18 @@ class RGBTWLight extends TuyaDevice {
this.guess = new Object()
debug('Attempting to detect light capabilites and DPS values...')
debug('Querying DPS 2 for white/color mode setting...')
let mode = await this.device.get({"dps": 2})
if (mode && (mode === 'white' || mode === 'colour' || mode.toString().includes('scene'))) {
// Check if DPS 2 contains typical values for RGBTW light
const mode2 = await this.device.get({"dps": 2})
const mode21 = await this.device.get({"dps": 21})
if (mode2 && (mode2 === 'white' || mode2 === 'colour' || mode2.toString().includes('scene'))) {
debug('Detected probably Tuya color bulb at DPS 1-5, checking more details...')
this.guess = {'dpsPower': 1, 'dpsMode': 2, 'dpsWhiteValue': 3, 'whiteValueScale': 255, 'dpsColorTemp': 4, 'colorTempScale': 255, 'dpsColor': 5}
} else {
debug('Detected likely Tuya color bulb at DPS 20-24, checking more details...')
this.guess = {'dpsPower': 20, 'dpsMode': 21, 'dpsWhiteValue': 22, 'whiteValueScale': 1000, 'dpsColorTemp': 23, 'colorTempScale': 1000, 'dpsColor': 24}
} else if (mode21 && (mode21 === 'white' || mode21 === 'colour' || mode21.toString().includes('scene'))) {
debug('Detected likely Tuya color bulb at DPS 20-24, checking more details...')
this.guess = {'dpsPower': 20, 'dpsMode': 21, 'dpsWhiteValue': 22, 'whiteValueScale': 1000, 'dpsColorTemp': 23, 'colorTempScale': 1000, 'dpsColor': 24}
}
if (this.guess.dpsPower) {
debug('Attempting to detect if bulb supports color temperature...')
const colorTemp = await this.device.get({"dps": this.guess.dpsColorTemp})
@@ -140,9 +149,7 @@ class RGBTWLight extends TuyaDevice {
const color = await this.device.get({"dps": this.guess.dpsColor})
this.guess.colorType = (color && color.length === 12) ? 'hsb' : 'hsbhex'
debug ('Detected Tuya color format '+this.guess.colorType.toUpperCase())
} else {
debug('No Tuya color bulb detected, if this device is definitely a Tuya bulb please manually specify settings.')
}
}
}
}

View File

@@ -106,6 +106,25 @@ class TuyaDevice {
})
}
// Get and update state of all dps properties for device
async getStates() {
// Suppress topic updates while syncing state
this.connected = false
for (let topic in this.deviceTopics) {
const key = this.deviceTopics[topic].key
try {
const result = await this.device.get({"dps": key})
this.state.dps[key].val = result
this.state.dps[key].updated = true
} catch {
debugError('Could not get value for device DPS key '+key)
}
}
this.connected = true
// Force topic update now that all states are fully in sync
this.publishTopics()
}
// Update cached DPS states on data updates
updateState(data) {
if (typeof data.dps != 'undefined') {
@@ -188,7 +207,7 @@ class TuyaDevice {
break;
case 'int':
case 'float':
state = this.parseStateNumber(value, deviceTopic)
state = this.parseNumberState(value, deviceTopic)
break;
case 'hsb':
case 'hsbhex':
@@ -207,7 +226,7 @@ class TuyaDevice {
}
// Parse the received state numeric value based on deviceTopic rules
parseStateNumber(value, deviceTopic) {
parseNumberState(value, deviceTopic) {
// Check if it's a number and it's not outside of defined range
if (isNaN(value)) {
return ''
@@ -216,18 +235,10 @@ class TuyaDevice {
// Perform any required math transforms before returing command value
switch (deviceTopic.type) {
case 'int':
if (deviceTopic.stateMath) {
value = parseInt(Math.round(evaluate(value+deviceTopic.stateMath)))
} else {
value = parseInt(value)
}
value = (deviceTopic.stateMath) ? parseInt(Math.round(evaluate(value+deviceTopic.stateMath))) : value = parseInt(value)
break;
case 'float':
if (deviceTopic.stateMath) {
value = parseFloat(evaluate(value+deviceTopic.stateMath))
} else {
value = parseFloat(value)
}
value = (deviceTopic.stateMath) ? parseFloat(evaluate(value+deviceTopic.stateMath)) : value = parseFloat(value)
break;
}
@@ -236,69 +247,49 @@ class TuyaDevice {
// Process MQTT commands for all command topics at device level
processCommand(message, commandTopic) {
const command = this.getCommandFromMessage(message)
let command
if (utils.isJsonString(message)) {
debugCommand('Received MQTT command message is a JSON string')
command = JSON.parse(message);
} else {
debugCommand('Received MQTT command message is a text string')
command = message.toLowerCase()
}
if (commandTopic === 'command' && command === 'get-states') {
// Handle "get-states" command to update device state
debugCommand('Received command: ', command)
this.getStates()
} else {
// Call device specific command topic handler
this.processDeviceCommand(message, commandTopic)
this.processDeviceCommand(command, commandTopic)
}
}
// Process MQTT commands for all command topics at device level
processDeviceCommand(message, commandTopic) {
processDeviceCommand(command, commandTopic) {
// Determine state topic from command topic to find proper template
const stateTopic = commandTopic.replace('command', 'state')
const deviceTopic = this.deviceTopics.hasOwnProperty(stateTopic) ? this.deviceTopics[stateTopic] : ''
if (deviceTopic) {
debugCommand('Device '+this.options.id+' received command topic: '+commandTopic+', message: '+message)
const command = this.getCommandFromMessage(message)
debugCommand('Device '+this.options.id+' received command topic: '+commandTopic+', message: '+command)
let commandResult = this.sendTuyaCommand(command, deviceTopic)
if (!commandResult) {
debugCommand('Command topic '+this.baseTopic+commandTopic+' received invalid value: '+command)
}
} else {
debugCommand('Invalid command topic '+this.baseTopic+commandTopic+' for device: '+this.config.name)
debugCommand('Invalid command topic '+this.baseTopic+commandTopic+' for device id: '+this.config.id)
return
}
}
// Converts message to TuyAPI JSON commands
getCommandFromMessage(message) {
let command
if (message != '1' && message != '0' && utils.isJsonString(message)) {
debugCommand('MQTT message is JSON')
command = JSON.parse(message);
} else {
switch(message.toLowerCase()) {
case 'on':
case 'off':
case '0':
case '1':
case 'true':
case 'false':
// convert simple messages (on, off, 1, 0) to TuyAPI commands
command = {
set: (message.toLowerCase() === 'on' || message === '1' || message === 'true' || message === 1) ? true : false
}
break;
default:
command = message.toLowerCase()
}
}
return command
}
// Process Tuya JSON commands via DPS command topic
processDpsCommand(message) {
if (utils.isJsonString(message)) {
const tuyaCommand = this.getCommandFromMessage(message)
debugCommand('Received command: '+tuyaCommand)
this.set(tuyaCommand)
const command = JSON.parse(message)
debugCommand('Parsed Tuya JSON command: '+JSON.stringify(command))
this.set(command)
} else {
debugCommand('DPS command topic requires Tuya style JSON value')
}
@@ -311,11 +302,11 @@ class TuyaDevice {
} else {
const dpsMessage = this.parseDpsMessage(message)
debugCommand('Received command for DPS'+dpsKey+': ', message)
const tuyaCommand = {
const command = {
dps: dpsKey,
set: dpsMessage
}
this.set(tuyaCommand)
this.set(command)
}
}
@@ -332,27 +323,9 @@ class TuyaDevice {
}
}
// Get and update state of all dps properties for device
async getStates() {
// Suppress topic updates while syncing state
this.connected = false
for (let topic in this.deviceTopics) {
const key = this.deviceTopics[topic].key
try {
const result = await this.device.get({"dps": key})
this.state.dps[key].val = result
this.state.dps[key].updated = true
} catch {
debugError('Could not get value for device DPS key '+key)
}
}
this.connected = true
// Force topic update now that all states are fully in sync
this.publishTopics()
}
// Set state based on command topic
sendTuyaCommand(command, deviceTopic) {
sendTuyaCommand(message, deviceTopic) {
let command = message.toLowerCase()
const tuyaCommand = new Object()
tuyaCommand.dps = deviceTopic.key
switch (deviceTopic.type) {
@@ -360,6 +333,7 @@ class TuyaDevice {
if (command === 'toggle') {
tuyaCommand.set = !this.state.dps[tuyaCommand.dps].val
} else {
command = this.parseBoolCommand(command)
if (typeof command.set === 'boolean') {
tuyaCommand.set = command.set
} else {
@@ -369,16 +343,19 @@ class TuyaDevice {
break;
case 'int':
case 'float':
tuyaCommand.set = this.parseCommandNumber(command, deviceTopic)
tuyaCommand.set = this.parseNumberCommand(command, deviceTopic)
break;
case 'hsb':
this.updateSetColorState(command, deviceTopic.components)
tuyaCommand.set = this.getTuyaHsbColor()
tuyaCommand.set = this.parseTuyaHsbColor()
break;
case 'hsbhex':
this.updateSetColorState(command, deviceTopic.components)
tuyaCommand.set = this.getTuyaHsbHexColor()
tuyaCommand.set = this.parseTuyaHsbHexColor()
break;
default:
// If type is not one of the above just use the raw string as is
tuyaCommand.set = message
}
if (tuyaCommand.set === '!!!INVALID!!!') {
return false
@@ -391,18 +368,40 @@ class TuyaDevice {
return true
}
}
// Convert simple bool commands to true/flase
parseBoolCommand(command) {
switch(command) {
case 'on':
case 'off':
case '0':
case '1':
case 'true':
case 'false':
return {
set: (command === 'on' || command === '1' || command === 'true' || command === 1) ? true : false
}
default:
return command
}
}
// Validate/transform set interger values
parseCommandNumber(command, deviceTopic) {
parseNumberCommand(command, deviceTopic) {
let value = undefined
const invalid = '!!!INVALID!!!'
// Check if it's a number and it's not outside of defined range
if (isNaN(command)) {
return invalid
} else if ((deviceTopic.hasOwnProperty('min') && command < deviceTopic.min) ||
(deviceTopic.hasOwnProperty('max') && command > deviceTopic.max)) {
return invalid
} else if (deviceTopic.hasOwnProperty('min') && command < deviceTopic.min) {
debugError('Received command value "'+command+'" that is less than the configured minimum value')
debugError('Overriding command with minimum value '+deviceTopic.min)
command = deviceTopic.min
} else if (deviceTopic.hasOwnProperty('max') && command > deviceTopic.max) {
debugError('Received command value "'+command+'" that is greater than the configured maximum value')
debugError('Overriding command with maximum value: '+deviceTopic.max)
command = deviceTopic.max
}
// Perform any required math transforms before returing command value
@@ -445,7 +444,7 @@ class TuyaDevice {
// Initialize the set color values for first time. Used to conflicts
// when mulitple HSB components are updated in quick succession
if (!this.state.setColor) {
if (!this.state.hasOwnProperty('setColor')) {
this.state.setColor = {
'h': this.state.color.h,
's': this.state.color.s,
@@ -467,7 +466,7 @@ class TuyaDevice {
}
// Returns Tuya HSB format value from current setColor HSB value
getTuyaHsbColor() {
parseTuyaHsbColor() {
// Convert new HSB color to Tuya style HSB format
let {h, s, b} = this.state.setColor
const hexColor = h.toString(16).padStart(4, '0') + (10 * s).toString(16).padStart(4, '0') + (10 * b).toString(16).padStart(4, '0')
@@ -475,7 +474,7 @@ class TuyaDevice {
}
// Returns Tuya HSBHEX format value from current setColor HSB value
getTuyaHsbHexColor() {
parseTuyaHsbHexColor() {
let {h, s, b} = this.state.setColor
const hsb = h.toString(16).padStart(4, '0') + Math.round(2.55 * s).toString(16).padStart(2, '0') + Math.round(2.55 * b).toString(16).padStart(2, '0');
h /= 60;
@@ -518,8 +517,6 @@ class TuyaDevice {
// If setting white level or color temperature, light should be in white mode
targetMode = 'white'
} else if (topic.key === this.config.dpsColor) {
// Short sleep for cases where mulitple updates occur quickly
await msSleep(100)
if (this.state.setColor.s < 10) {
// If saturation is < 10 then white mode
targetMode = 'white'